![]() That’s where GPU scaling comes in… How GPU Scaling Helps Display Older Aspect Ratiosīoth AMD and NVIDIA have GPU scaling options through either AMD’s Catalyst Control Center or AMD Radeon Settings or NVIDIA’s Control Panel. The most common problem is that older 4:3 games get stretched to fit on a 16:9 monitor and, as a result, the game ends up looking poorly. That means that when you try to run those older games and applications that are designed for a 4:3 aspect ratio, you can run into some problems. Modern monitors and displays offer wider screens and typically come in a 16:9 aspect ratio. (Looking for information on multi-GPU performance scaling instead? Check out our guide, SLI vs CrossFire: Are Multi-GPU Configurations Worth it?)Ī lot of older games (older PC games, NES games, SNES games, etc.) were all designed to run on screens with a 4:3 aspect ratio. However, for those of you who are looking to run emulators to play older games, or if you’re someone who wants to run an older application, it’s very possible that that game or application won’t offer you the ability to choose an appropriate resolution to run them at. Most modern games give you the ability to select a variety of screen resolutions to play them at. If you’re confused on what GPU scaling is, in this guide, we’ve broken down what the term means, whether you should be using it, and how to turn it off. ![]()
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